ABOUT US

M Games fuels e-commerce sales with a “content to e commerce strategy”. Simply put, fans who will be engaged on the M Games platform with sports, gaming and entertainment content, and will be rewarded for sharing their experiences and offered token rewards and paid shopping experiences.

Formation:

The company is formed in Singapore. It maintains correspondent e-commerce, content development, and video game partnerships through joint ventures in the USA ,  South Korea and worldwide. The founders have a combined track record running e-commerce, and sports and entertainment ventures globally creating over 5 billion dollars in revenues in the past decade.

Milestones:

  • Spring, 2019-2021 Planning and development
  • Spring, 2022 Launch M Games Content to E-commerce platform
  • Spring, 2022– Launch Celebrity/Influencer eSports Series
  • Winter, 2020-2023+ Expansion of M Games Content and E-commerce platform, partnerships and global marketing.
  • Summer, 2022-Launch 24/7 TV/Online Global Platform on cable TV , online and in social media.

Company Divisions:

  • Video Gaming Content and Marketing
  • Sports and Celebrity Powered Content and Marketing
  • E-commerce Generation where Y, X and Millennial Generation are engaged with offers; lifestyles oriented offers will be positioned and where consumers and entertainment seekers earn perks.

The company will be contracting with top celebrity names and social media stars that reach massive audiences around the world for the  creation of experiences that  expand its partners in the video gaming industry’s e-commerce.

In phase 2 ( Spring , 2023) The MMXT utility and EXP non fungible  tokens will be offered direct to fans through air drops and other promotions and offered for purchase as a true utility token primarily through the marketing efforts of industry market makers. Content and Fan and shopping experiences will be promoted by the fans, social media stars, and engagement with their fans creating the highest level of adoption and subscription into the company’s sports and entertainment and e-commerce. The tokens are not available for purchase to anyone residing in the United States.

The company will be contracting with top celebrity names and social media stars that reach massive audiences around the world for the creation of an influencer powered MMXT” utility token.

The MMXT utility tokens will be offered direct to fans through air drops and other promotions and offered for purchase as a true utility token primarily through the marketing efforts of industry market makers. Content and Fan and shopping experiences will be promoted by the fans, social media stars, and engagement with their fans creating the highest level of adoption and subscription into the company’s sports and entertainment and e-commerce. The tokens are not available for purchase to anyone residing in the United States.

Non Fungible Tokens for Everyone

he Non Fungible tokens ( not the same at the MMXT tokens) will be used for in game entertainment rewards and shopping purchases on the M Games platform and since it is not a security token will be offered worldwide. The token will be built on the EOS platform and the company bridge will allow users to redeem MMXT tokens for the non fungible tokens and vise versa.

A non-fungible token (NFT) is a special type of cryptographictoken which represents something unique; non-fungible tokens are thus not interchangeable. This is in contrast to cryptocurrencies like bitcoin, and many network or utilitytokens that are fungible in nature.

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